GITBOOK-3898: change request with no subject merged in GitBook
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@ -14,7 +14,7 @@
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## Classes, Methods & Objects
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* Declare an **interface** with the **properties** & **methods**
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### Interface, Properties & Methods
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```objectivec
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// Declare the interface of the class
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@ -31,7 +31,7 @@
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@end
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```
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* **Implement** the **class** from the interface
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### **Class**
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```objectivec
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@implementation MyVehicle : NSObject
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@ -49,7 +49,7 @@
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@end
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```
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* **Create an object** of the class & **call** a **method**
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### **Object & Call Method**
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To create an instance of a class the **`alloc`** method is called which **allocate memory** for each **property** and **zero** those allocations. Then **`init`** is called, which **initilize the properties** to the **required values**.
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@ -65,7 +65,7 @@ MyVehicle *newVehicle = [MyVehicle new];
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[newVehicle addWheels:4];
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```
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* **Class methods**
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### **Class Methods**
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Class methods are defined with the **plus sign** (+) not the hyphen (-) that is used with instance methods. Like the **NSString** class method **`stringWithString`**:
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@ -73,7 +73,7 @@ Class methods are defined with the **plus sign** (+) not the hyphen (-) that is
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+ (id)stringWithString:(NSString *)aString;
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```
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* **Setter** & **Getter** Methods
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### Setter & Getter
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To **set** & **get** properties, you could do it with a **dot notation** or like if you were **calling a method**:
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@ -87,16 +87,192 @@ NSLog(@"Number of wheels: %i", newVehicle.numberOfWheels);
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NSLog(@"Number of wheels: %i", [newVehicle numberOfWheels]);
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```
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* **Instance Variables**
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### **Instance Variables**
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Alternatively to setter & getter methods you can use instance variables. These variables have the same name as the properties but starting with a "\_":
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```objectivec
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- (void)makeLongTruck {
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_numberOfWheels = 10000;
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_numberOfWheels = +10000;
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NSLog(@"Number of wheels: %i", self.numberOfLeaves);
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}
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```
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### Protocols
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Protocols are set of method declarations (without properties). A class that implements a protocol implement the declared methods.
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There are 2 types of methods: **mandatory** and **optional**. By **default** a method is **mandatory** (but you can also indicate it with a **`@required`** tag). To indicate that a method is optional use **`@optional`**.
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```objectivec
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@protocol myNewProtocol
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- (void) method1; //mandatory
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@required
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- (void) method2; //mandatory
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@optional
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- (void) method3; //optional
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@end
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```
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### All together
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```objectivec
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// gcc -framework Foundation test_obj.m -o test_obj
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#import <Foundation/Foundation.h>
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@protocol myVehicleProtocol
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- (void) startEngine; //mandatory
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@required
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- (void) addWheels:(int)value; //mandatory
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@optional
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- (void) makeLongTruck; //optional
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@end
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@interface MyVehicle : NSObject <myVehicleProtocol>
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@property int numberOfWheels;
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- (void)startEngine;
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- (void)addWheels:(int)value;
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- (void)makeLongTruck;
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@end
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@implementation MyVehicle : NSObject
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- (void)startEngine {
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NSLog(@"Engine started");
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}
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- (void)addWheels:(int)value {
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self.numberOfWheels += value;
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}
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- (void)makeLongTruck {
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_numberOfWheels = +10000;
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NSLog(@"Number of wheels: %i", self.numberOfWheels);
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}
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@end
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int main() {
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MyVehicle* mySuperCar = [MyVehicle new];
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[mySuperCar startEngine];
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mySuperCar.numberOfWheels = 4;
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NSLog(@"Number of wheels: %i", mySuperCar.numberOfWheels);
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[mySuperCar setNumberOfWheels:3];
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NSLog(@"Number of wheels: %i", mySuperCar.numberOfWheels);
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[mySuperCar makeLongTruck];
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}
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```
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### Basic Classes
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#### String
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{% code overflow="wrap" %}
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```objectivec
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// NSString
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NSString *bookTitle = @"The Catcher in the Rye";
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NSString *bookAuthor = [[NSString alloc] initWithCString:"J.D. Salinger" encoding:NSUTF8StringEncoding];
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NSString *bookPublicationYear = [NSString stringWithCString:"1951" encoding:NSUTF8StringEncoding];
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```
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{% endcode %}
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Basic classes are **immutable**, so to append a string to an existing one a **new NSString needs to be created**.
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{% code overflow="wrap" %}
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```objectivec
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NSString *bookDescription = [NSString stringWithFormat:@"%@ by %@ was published in %@", bookTitle, bookAuthor, bookPublicationYear];
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```
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{% endcode %}
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Or you could also use a **mutable** string class:
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{% code overflow="wrap" %}
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```objectivec
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NSMutableString *mutableString = [NSMutableString stringWithString:@"The book "];
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[mutableString appendString:bookTitle];
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[mutableString appendString:@" was written by "];
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[mutableString appendString:bookAuthor];
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[mutableString appendString:@" and published in "];
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[mutableString appendString:bookPublicationYear];
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```
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{% endcode %}
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#### Number
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{% code overflow="wrap" %}
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```objectivec
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// character literals.
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NSNumber *theLetterZ = @'Z'; // equivalent to [NSNumber numberWithChar:'Z']
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// integral literals.
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NSNumber *fortyTwo = @42; // equivalent to [NSNumber numberWithInt:42]
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NSNumber *fortyTwoUnsigned = @42U; // equivalent to [NSNumber numberWithUnsignedInt:42U]
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NSNumber *fortyTwoLong = @42L; // equivalent to [NSNumber numberWithLong:42L]
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NSNumber *fortyTwoLongLong = @42LL; // equivalent to [NSNumber numberWithLongLong:42LL]
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// floating point literals.
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NSNumber *piFloat = @3.141592654F; // equivalent to [NSNumber numberWithFloat:3.141592654F]
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NSNumber *piDouble = @3.1415926535; // equivalent to [NSNumber numberWithDouble:3.1415926535]
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// BOOL literals.
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NSNumber *yesNumber = @YES; // equivalent to [NSNumber numberWithBool:YES]
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NSNumber *noNumber = @NO; // equivalent to [NSNumber numberWithBool:NO]
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```
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{% endcode %}
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#### Array, Sets & Dictionary
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{% code overflow="wrap" %}
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```objectivec
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// Inmutable arrays
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NSArray *colorsArray1 = [NSArray arrayWithObjects:@"red", @"green", @"blue", nil];
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NSArray *colorsArray2 = @[@"yellow", @"cyan", @"magenta"];
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NSArray *colorsArray3 = @[firstColor, secondColor, thirdColor];
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// Mutable arrays
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NSMutableArray *mutColorsArray = [NSMutableArray array];
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[mutColorsArray addObject:@"red"];
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[mutColorsArray addObject:@"green"];
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[mutColorsArray addObject:@"blue"];
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[mutColorsArray addObject:@"yellow"];
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[mutColorsArray replaceObjectAtIndex:0 withObject:@"purple"];
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// Sets
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NSSet *fruitsSet1 = [NSSet setWithObjects:@"apple", @"banana", @"orange", nil];
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NSSet *fruitsSet2 = [NSSet setWithArray:@[@"apple", @"banana", @"orange"]];
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// Inmutable sets
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NSMutableSet *mutFruitsSet = [NSMutableSet setWithObjects:@"apple", @"banana", @"orange", nil];
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[mutFruitsSet addObject:@"grape"];
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[mutFruitsSet removeObject:@"apple"];
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// Dictionary
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NSDictionary *fruitColorsDictionary = @{
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@"apple" : @"red",
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@"banana" : @"yellow",
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@"orange" : @"orange",
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@"grape" : @"purple"
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};
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// In dictionaryWithObjectsAndKeys you specify the value and then the key:
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NSDictionary *fruitColorsDictionary2 = [NSDictionary dictionaryWithObjectsAndKeys:
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@"red", @"apple",
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@"yellow", @"banana",
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@"orange", @"orange",
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@"purple", @"grape",
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nil];
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// Mutable dictionary
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NSMutableDictionary *mutFruitColorsDictionary = [NSMutableDictionary dictionaryWithDictionary:fruitColorsDictionary];
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[mutFruitColorsDictionary setObject:@"green" forKey:@"apple"];
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[mutFruitColorsDictionary removeObjectForKey:@"grape"];
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```
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{% endcode %}
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<details>
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<summary><a href="https://cloud.hacktricks.xyz/pentesting-cloud/pentesting-cloud-methodology"><strong>☁️ HackTricks Cloud ☁️</strong></a> -<a href="https://twitter.com/hacktricks_live"><strong>🐦 Twitter 🐦</strong></a> - <a href="https://www.twitch.tv/hacktricks_live/schedule"><strong>🎙️ Twitch 🎙️</strong></a> - <a href="https://www.youtube.com/@hacktricks_LIVE"><strong>🎥 Youtube 🎥</strong></a></summary>
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