GitBook: [master] 3 pages and 16 assets modified

This commit is contained in:
CPol 2021-08-25 21:16:18 +00:00 committed by gitbook-bot
parent 75b9ac155c
commit 78efcdb6a1
No known key found for this signature in database
GPG Key ID: 07D2180C7B12D0FF
19 changed files with 117 additions and 0 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 31 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 25 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 10 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 66 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 17 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 39 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 10 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 23 KiB

View File

@ -492,6 +492,7 @@
## Reversing
* [Reversing Tools & Basic Methods](reversing/reversing-tools-basic-methods/README.md)
* [Cheat Engine](reversing/reversing-tools-basic-methods/cheat-engine.md)
* [Blobrunner](reversing/reversing-tools-basic-methods/blobrunner.md)
* [Common API used in Malware](reversing/common-api-used-in-malware.md)
* [Cryptographic/Compression Algorithms](reversing/cryptographic-algorithms/README.md)

View File

@ -127,6 +127,12 @@ Notice that when the execution is stopped by any reason in win64dbg you can see
Then, looking to this ca see when the execution was stopped in the dll you want to debug.
## GUI Apps / Videogames
\*\*\*\*[**Cheat Engine**](https://www.cheatengine.org/downloads.php) is a useful program to find where important values are saved inside the memory of a running game and change them. More info in:
{% page-ref page="cheat-engine.md" %}
## ARM & MIPS
{% embed url="https://github.com/nongiach/arm\_now" %}

View File

@ -0,0 +1,110 @@
# Cheat Engine
\*\*\*\*[**Cheat Engine**](https://www.cheatengine.org/downloads.php) is a useful program to find where important values are saved inside the memory of a running game and change them.
When you download and run it, you are **presented** with a **tutorial** of how to use the tool. If you want to learn how to use the tool it's highly recommended to complete it.
## What are you searching?
![](../../.gitbook/assets/image%20%28595%29.png)
This tool is very useful to find **where some value** \(usually a number\) **is stored in the memory** of a program.
**Usually numbers** are stored in **4bytes** form, but you could also find them in **double** or **float** formats, or you may want to look for something **different from a number**. For that reason you need to be sure you **select** what you want to **search for**:
![](../../.gitbook/assets/image%20%28594%29.png)
Also you can indicate **different** types of **searches**:
![](../../.gitbook/assets/image%20%28591%29.png)
You can also check the box to **stop the game while scanning the memory**:
![](../../.gitbook/assets/image%20%28592%29.png)
### Hotkeys
In _**Edit --> Settings --> Hotkeys**_ you can set different **hotkeys** for different purposes like **stopping** the **game** \(which is quiet useful if at some point you want to scan the memory\). Other options are available:
![](../../.gitbook/assets/image%20%28587%29.png)
## Modifying the value
Once you **found** where is the **value** you are **looking for** \(more about this in the following steps\) you can **modify it** double clicking it, then double clicking its value:
![](../../.gitbook/assets/image%20%28581%29.png)
And finally **marking the check** to get the modification done in the memory:
![](../../.gitbook/assets/image%20%28582%29.png)
The **change** to the **memory** will be immediately **applied** \(note that until the game doesn't use this value again the value **won't be updated in the game**\).
## Searching the value
So, we are going to suppose that there is an important value \(like the life of your user\) that you want to improve, and you are looking for this value in the memory\)
### Through a known change
Supposing you are looking for the value 100, you **perform a scan** searching for that value and you find a lot of coincidences:
![](../../.gitbook/assets/image%20%28593%29.png)
Then, you do something so that **value changes**, and you **stop** the game and **perform** a **next scan**:
![](../../.gitbook/assets/image%20%28586%29.png)
Cheat Engine will search for the **values** that **went from 100 to the new value**. Congrats, you **found** the **address** of the value you were looking for, you can now modify it.
_If you still have several values, do something to modify again that value, and perform another "next scan" to filter the addresses._
### Unknown Value, known change
In the scenario you **don't know the value** but you know **how to make it change** \(and even the value of the change\) you can look for your number.
So, start by performing a scan of type "**Unknown initial value**":
![](../../.gitbook/assets/image%20%28589%29.png)
Then, make the value change, indicate **how** the **value** **changed** \(in my case it was decreased by 1\) ****and perform a **next scan**:
![](../../.gitbook/assets/image%20%28584%29.png)
You will be presented **all the values that were modified in the selected way**:
![](../../.gitbook/assets/image%20%28590%29.png)
Once you have found your value, you can modify it.
Note that there are a **lot of possible changes** and you can do these **steps as much as you want** to filter the results:
![](../../.gitbook/assets/image%20%28583%29.png)
### Random Memory Address
Until know we learnt how to find an address storing a value, but it's highly probably that in **different executions of the game that address is in different places of the memory**. So lets find out how to always find that address.
Using some of the mentioned tricks, find the address where your current game is storing the important value. Then \(stopping the game if you whish\) do a **right click** on the found **address** and select "**Find out what accesses this address**" or "**Find out what writes to this address**":
![](../../.gitbook/assets/image%20%28580%29.png)
The **first option** is useful to know which **parts** of the **code** are **using** this **address** \(which is useful for more things like **knowing where you can modify the code** of the game\).
The **second option** is more **specific**, and will be more helpful in this case as we are interested in knowing **from where this value is being written**.
Once you have selected one of those options, the **debugger** will be **attached** to the program and a new **empty window** will appear. Now, **play** the **game** and **modify** that **value** \(without restarting the game\). The **window** should be **filled** with the **addresses** that are **modifying** the **value**:
![](../../.gitbook/assets/image%20%28585%29.png)
Now that you found the address it's modifying the value you can **modify the code at your pleasure** \(Cheat Engine allows you to modify it for NOPs real quick\):
![](../../.gitbook/assets/image%20%28588%29.png)
So, you can now modify it so the code won't affect your number, or will always affect in a positive way.